Hidden Level | Airspace Monitoring Service
This project was a big achievement for me. I mostly work with studios doing animation and other 3D work so I rarely get to work with all the other parts of a project. Hidden Level wanted a video that would give an introduction to their Airspace Monitoring Service and give an overview of its potential markets. Since this project was direct to client I got to work on every aspect, producing, creative and art direction, boarding, etc. I also had the privilege of working with the wonderful Zelig Sound who created the music and sound design. The clients were incredibly happy with it which made it a very rewarding project.
Credits:
Client: Hidden Level
Visual: Sam Tato
Audio: Zelig Sound
Client: Hidden Level
Visual: Sam Tato
Audio: Zelig Sound
![](https://cdn.myportfolio.com/a68dff631e24229eb79026cb05ec3260/149bc869-8dd0-4730-82a9-6a6eea86e3ef_rw_1920.jpg?h=4290bf445a9cb6a1760dfa64acc9836d)
I wanted this whole video to feel super clean to give the technology a modern but approachable feel. The color scheme also helped to accentuate the brand colors and keep the focus on the most important parts of the frame. The clients didn't want a lot of text so I needed to boil down the key points into something that could be understood visually in just a few seconds on screen.
Usually my favorite part of a project is when I get to go in and add little details. Although we only see the boats from pretty far away I think adding in the wakes helped to bring the city to life a bit.
Music: Caleb Belkin - Water
This shot needed a little something extra so I had the idea of throwing these birds in. I think they helped to give a little energy to the scene without taking any attention away from the type that’s in the final. Shoutout to Marcus D for the use of his music!
Music: Marcus D - Forgotten ft. Jinsang
Storyboards
Drawing is definitely not a skill of mine but it always helps to draw because often times it's the quickest way possible to get my ideas out. Here are the earliest boards I drew. The project actually didn't stray too far from this original iteration.
![](https://cdn.myportfolio.com/a68dff631e24229eb79026cb05ec3260/731ba2fe-9ee3-40dd-b0ed-6f3201d79833_rw_1200.jpg?h=cabe17dc219953bfef9553f7f73678de)
![](https://cdn.myportfolio.com/a68dff631e24229eb79026cb05ec3260/2f3c210b-0cd9-493a-885a-675a111e66f9_rw_1200.jpg?h=11383e9e78dfc3d9f237fcbdb8466e2d)
![](https://cdn.myportfolio.com/a68dff631e24229eb79026cb05ec3260/94f02e48-6a3b-42da-bc87-db47adf0dc0c_rw_1200.jpg?h=f845a0c09467f3a4735ec229a7a4f86c)